Furthermore, it is unlikely I will be able to maintain this mod in the future, so if someone would like to become co-creator, please contact me. If someone would like to do so, I will gladly add it into the mod, with attributions. NOTE: Mod is not ironman compatible, and I HAVE NOT updated the tooltips. The mod increases probabilities so that there is a much increased likelihood of stat increases, in line with modern university outcomes. As a result of these extremely low probabilities, the educational GWs are terrible value for money and mostly pointless. That's a 0.3% chance of a child in the court, gaining a 4 point increase, for a level 4 great wonder. The following image shows the likelihood of a stat increase with a base game level 4 wonder. The mod improves the rates of skill point attainment to a level where ~10% of children will receive 4 points of the designated stat benefit, ~20% will get 3 points, ~33% will get 2 points, ~28% will get 1 point, and ~9% will get 0 points.Īnalysing using mean binomial probabilities to give an approximate estimate of the educational great wonder outcomes, we can see that that in the base game these GWs greatly underperform. The current educational Great Wonders have a negligible impact, that should be far higher. ![]() those in the court) were historically expected to be tutored to some degree. The mod assumes that all children of aristocrats (i.e. I thought it was neat and potentially handy, albeit niche and lacking an icon and name.Summary: This mod increases the likelihood of the educational great wonder actually resulting in a positive outcome, using modern statistics to approximate point gains for children in the game. Road lines added to a few relevant map modes.Levies map now shows region labels instead of country) Imperator: Rome Hi all, I’ll be posting the dev diary on behalf of Braindrift today, who’s taking us through the details of the Great Wonder construction feature which comes in the Heirs of Alexander pack Great Wonders The Heirs of Alexander content pack. Labels (territory, province, country, etc.) are more appropriately displayed in order to match the given map mode.Tweaked lots of subtle variables to make the map behave consistently across all modes and zoom levels.This info-window was redundant (there are better ways to view province loyalty), and it obscured the map at near zoom levels. Today we shall tackle the subject of land warfare in the 2.0 Marius updat. Unrest & loyalty mode: Removed the province loyalty pop-up. Welcome everyone, and thank you for joining me for another Imperator Academy video.Things like stripes (claims, occupations, zone of control) and territory color (political, peace deal, diplomatic, etc.) are now clearly distinguishable. ![]() Removed the "edge" border effect from the near zoom levels because it overlapped lots of useful information.The still images are up-to-date.)Īdditionally, here's some other minor changes that this mod makes: ![]() Important:If you are also using the Better UI mod (Which I highly recommend), make sure Map Modes Enhanced is below Better UI in your load order.Īnd for the best results, I recommend you also use my other mod: Clear Sky (The gifs above are slightly out-of-date, but they are close enough and they convey the right idea.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |